Está en la página 1de 3

notes: We only have 45 minute (FROM 12:45 to 1:30) when lunch starts for trying to do something so I think maybe

we shouldnt split into groups ---- moving and changing gears that much is just too complicated for the time we have Time Schedule-

Can learning be a creative act?


Aprille Glover /Mariana Carranza (AI Collective)

I learn, you learn, he learns

5 minutes for orientation and explanation Overview of project and the main creative problems involved ( need to be VERY FOCUSED) 1 minutes transition 8 minutes in OBSERVING our bodies in Motion as understood by the wii You lead everyone through a series of simple movement exercises where everyone moves in a pre-dominately on the x-axis(side to side), then the y-axis(up and down) and the z-axis (forward and back) and then teach everyone a prepared multi-axis motion 1-2 minutes transition to tables 10 minutes in REFLECTING on the concepts in dance we might want to understand repetition vs novelty pattern overlapping nature of senses - How we use our kinestic in visual arts and our vision in dance what did we learn/imagine from the different movement I ask everyone to make visual/word pictures from the 4 or so movements movements ---8 minute in PLANNING as order to generate an Algorithmic group dance choice movement in the x, y and z axis to go with marking our places with symbols of our movements 1-2 transition to standing to dance together again 10 minutes ACTING as we dance a group dance co-created together.

CT

OB
RVE SE

N LA

LE EF

Kurt Lewins Learning Model

CT

Can learning be a creative act?


Aprille Glover /Mariana Carranza (AI Collective)

I learn, you learn, he learns

CT

OB
RVE SE

Le
AN L

I never made a painting as a work of art, its all research. Pablo Picasso

LE EF

CT

OBSERVE
LEC T
ACT

LEFT - RIGHT SIDE TO SIDE

X - AXIS

REF
PLAN

FORWARD - BACK

Y - AXIS

The Wiimote has the ability to sense acceleration along three axes with its ADXL330 accelerometers. Because the wii classic controller(most common) dont have internal gyros to calculate roll, pitch, and yaw, it gives very limited roll and pitch information based on gravity as the controller moves relatively in space

UP - DOWN

Z - AXIS

MOVEMENT IN ANY AND ALL DIRECTIONS

COMPLEX

También podría gustarte