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How to become a game developer. All about the profession of game designer

How to become a game developer. All about the profession of game designer

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How to become a game developer. All about the profession of game designer

Longitud:
46 página
20 minutos
Editorial:
Publicado:
Jan 30, 2021
ISBN:
9785040982004
Formato:
Libro

Descripción

In the general mass of digital content, the «Games» segment brings the maximum revenue and has long been ahead of others: video, music and e-books. And if in 2015, predicted the approximation of the revenue figures from video games to revenues from the sports industry, then in 2018 all analysts unanimously concluded: beyond this segment — the future.

Editorial:
Publicado:
Jan 30, 2021
ISBN:
9785040982004
Formato:
Libro

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How to become a game developer. All about the profession of game designer - Mirov Alexander

How to become a game developer

All about the profession of game designer

Alexander Mirov

© Alexander Mirov, 2018

ISBN 978-5-4490-1917-2

Created with Ridero smart publishing system

In the general mass of digital content, the Games segment brings the maximum revenue and has long been ahead of others: video, music and e-books. And if in 2015, predicted the approximation of the revenue figures from video games to revenues from the sports industry, then in 2018 all analysts unanimously concluded: beyond this segment – the future.

Introduction

In the modern world, more and more adults want to prolong their childhood, well, or to restore the acuity of the child’s sensations, for which the whole world is a game.

In theaters, cartoons for the adult audience are gaining in popularity, while the niche of virtual games since the appearance of the first set-top boxes to TVs to the current network battles in computers has never been empty.

In the general mass of digital content, the Games segment brings the maximum revenue and has long been ahead of others: video, music and e-books. And if in 2015 they predicted the approximation of the revenue figures from video games to revenues from the sports industry, then in 2017 all analysts unanimously agreed that this segment is the future.

The term cybersportsman is recorded and entered in the register on a par with other sports: football, basketball and hockey. According to forecasts of specialists by 2020 in the world the number of gamers will be 70 million people.

Great profits from the development of classic video games on CDs or from the sales of set-top boxes to TV have sunk into oblivion.

The profit from online games, mobile applications and social games is currently incommensurable with what was still

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