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Bug Hunts: Surviving and Combating the Alien Menace
Bug Hunts: Surviving and Combating the Alien Menace
Bug Hunts: Surviving and Combating the Alien Menace
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Bug Hunts: Surviving and Combating the Alien Menace

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They said there were no monsters. But there are.

It is the 23rd Century. Across the cold void of space, alien monsters prey on humanity: infesting generation-ships, destroying colonies, and transforming humans into hosts for their foul spoor. From the insectoid hive-beasts of Klaatu, to the xenomorphic parasites of the outer rim, this book contains the sum total of human knowledge of the myriad forms of alien menace; where to find them…and how to kill them. In this guide you will find details of mankind's greatest champions, the marines of STAR Industries. With their state-of-the-art technology and advanced combat tactics developed over a century of warfare, the STAR marines battle the alien, wherever it may strike.
LanguageEnglish
Release dateOct 20, 2015
ISBN9781472810731
Bug Hunts: Surviving and Combating the Alien Menace
Author

Mark Latham

Mark Latham is a writer, editor and games designer from Staffordshire, UK. After graduating with an MA in English literature from the University of Sheffield, Mark went on to become the editor of White Dwarf magazine, and then the managing editor of Games Workshop's games development team, before finally becoming a full-time author of novels, short stories and games. A keen amateur historian, Mark is fascinated by the nineteenth century, leading to the production of the popular tabletop games Legends of the Old West, Trafalgar and Waterloo for Warhammer Historical.

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    Book preview

    Bug Hunts - Mark Latham

    CONTENTS

    Introduction

    The Alien Menace

    Draper’s World Xeno-Parasites

    Centauran Araknyds

    Hive-Beasts of Klaatu VI

    Bugs of the Galaxy

    Infamous Infestations – A Timeline of Bug Hunts

    STAR Industries and the Pan-System Marine Corps

    Remit & Jurisdiction

    Organization & Standard Operating Procedures

    Tactics

    Weapons & Equipment

    Vehicles & Spacecraft

    STAR marine in full kit sweeping a research facility during the Io incident.

    INTRODUCTION

    They said there were no monsters, but there are.

    Since first reaching out to the stars, mankind has wondered about the vastness of the galaxy, and asked itself the only question that really mattered: Are we alone? In the late 23rd century, after colonizing most of the solar system and visiting worlds even farther afield, we received our answer. But what we were faced with was not an advanced intelligence, nor even primitive beasts to be subjugated to humanity’s manifest destiny, but something altogether more terrifying.

    Bugs. The term was coined by a private security detail who first encountered a sentient alien species on Draper’s World, in the HD 40307 system, in AD 2239. The encounter was brief and violent, and only a handful of the detail escaped with their lives, along with only one of the 13 astro-geologists they were protecting. Half of the survivors died of a mysterious illness before reaching the Kepler Deep Space Research facility, and those that survived underwent further alarming transformations in secure quarantine. As a result, their attackers were identified as a highly aggressive Xeno-Parasite, capable of infecting human biology with previously unknown viral contaminants, and of implanting its eggs into a living human host. Though the word bugs stuck as a catch-all term for the weird and varied beasts of the galaxy, it certainly does not convey the full weight of the threat carried by these creatures.

    Over the next 50 years, as humans left Earth in greater numbers to form work colonies in distant systems, dozens more bug species were discovered. Of these, only two presented a threat comparable to (or even greater than) the Xeno-Parasites. These were the Centauran Araknyds and the Hive-Beasts of Klaatu – both of which seemed capable of higher thought processes, and, alarmingly, deep space travel. Unlike the Xeno-Parasites, which managed to spread to disparate worlds by means of infected human hosts, the other creatures were able to exist in the cold void of space, and to travel to systems before attacking them in vast swarms. As contact with these species increased, and battles raged, system-wide incursions by these bugs became more frequent, undoubtedly targeting human colonies with malign intelligence.

    As soon as the Earth-based government, the Pan-System Authority, reluctantly addressed the possibility of an intelligent extra-terrestrial threat, they set about finding a way to meet it. Interstellar defense was an area with little investment up to that point, and franchised colonial defense forces – often rag-tag bands of mercenaries or retired soldiers – were all that stood between the outer colonies and the ravening hordes of bugs scratching at the door. With this as an incentive, the major galactic mega-corporations made bids to privatize humanity’s galactic military presence. After two years of negotiations, during which time more fringe colonies were snuffed out like candle lights in the darkness, STAR Industries won the contract, and an elite fighting force of pan-system marines was assembled, ready to take the threat to the enemy.

    Whatever the mission, whatever the odds, the STAR marines stand ready to face the threat – and bug-hunting is their specialty.

    COLONIZING THE GALAXY

    The first sub-light drives capable of sending manned flights beyond the solar system were developed by Stellar Dynamic, culminating in twin launches in 2116. The journeys were long and arduous, and after several generation ships managed to establish successful research colonies in the Tau Ceti system, mankind finally had a jumping-off point for further expansion and exploration. Advances in cryo-sleep technology eventually did away with generation ships, allowing crew members to remain frozen in hypersleep for journeys of up to 30 years, with their huge research ships guided by advanced navicom AI. However, even this was not ideal, as crews would become estranged from their families and homeworld, and often displayed severe psychological issues as a result of prolonged space sickness.

    Finally, in 2210, the waning Stellar Dynamic merged with the emergent Ark Industries, and set about developing the first interstellar drive, based on theoretical designs that had remained unrealized for over two centuries. A chance discovery led to the unlocking of this fringe technology, and the newly formed mega-corporation, STAR Industries, held the key to human expansion throughout the galaxy. Distant colonies were reinforced, and brought back into the terrestrial fold by means of a hyperlane network; formerly off-limits worlds were mined for natural resources by massive industrial operations; deep space research stations and spacecraft docking hubs were built throughout the interstellar highways. Mankind seemed set for limitless dominion over the galaxy. That is, until the first bugs were encountered. Overnight, humanity went from rulers of an endless territory to terrified children sheltering in the dark from an unknowable, alien evil…

    A Xeno-Parasite Soldier in advanced stages of its life-cycle. Note the slashing talons, elongated teeth and bladed tail, all capable of tearing through STAR marine body armour.

    THE ALIEN MENACE

    The greatest problem we face in planning the fight against bugs, is that the bugs do not read their manuals, nor do they feel any obligation to follow doctrine. Thankfully, there’s no problem that cannot be solved by the use of high explosives.

    – Colonel Abraham T. Stokeley, 5th Arcturian Regiment, STAR Pan-System

    Marine Corps

    Bugs have been encountered across the galaxy, in many forms and many environments. Though each species has unique traits, abilities, and physical characteristics that mark them from other bug races, they all hold one thing in common, namely that they are utterly relentless, aggressive, and voracious predators. They cannot be reasoned with; their minds, such that they are, are so unutterably alien that their motives cannot be discerned, and their tactics – if indeed they employ them – are almost impossible to predict.

    The Pan-System Authority, the central administration of the human galactic government, has ordered that all strains of these intelligent bugs be wiped from the galaxy, in order for mankind to realize its manifest destiny. And yet the bugs don’t make it easy – it is their very nature to infest whatever world they come into contact with. Wherever a space station, derelict vessel, or lunar colony is cleansed of a bug presence, two more nests appear nearby. For every bug killed, there are a million more to take its place. For this reason, the STAR marines have earned the moniker of the Exterminators, for their role has become increasingly specialized over the decades of the 23rd century, so that they are now little more than interplanetary pest control.

    To date, three main types of sentient bug have been discovered, each seemingly worse than the last, with dozens of lesser species appearing on isolated worlds across colonized space. The first type to be found was the genus known as the Draper’s World Xeno-Parasite. This group is particularly feared for its ability to spread across the galaxy in host bodies, using humans as living eggs. In their early contact with humans, they

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