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Mechanics I Essentials
Mechanics I Essentials
Mechanics I Essentials
Ebook166 pages36 minutes

Mechanics I Essentials

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REA’s Essentials provide quick and easy access to critical information in a variety of different fields, ranging from the most basic to the most advanced. As its name implies, these concise, comprehensive study guides summarize the essentials of the field covered. Essentials are helpful when preparing for exams, doing homework and will remain a lasting reference source for students, teachers, and professionals. Mechanics I covers vectors, forces on a particle, equivalent systems of particles, equilibrium of rigid bodies, centroids and center of gravity, analysis of structures, beams and cables, friction, moment of inertia, and method of virtual work.
LanguageEnglish
Release dateJan 1, 2013
ISBN9780738672618
Mechanics I Essentials

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    Book preview

    Mechanics I Essentials - The Editors of REA

    WORK

    CHAPTER 1

    INTRODUCTION

    1.1 FUNDAMENTAL CONCEPTS

    Mechanics - The science concerned with the conditions of rest or motion of bodies under the action of forces.

    Branches of Mechanics

    Rigid Body Mechanics

    Statics - Equilibrium of bodies under the action of forces

    Dynamics - Accelerated motion of bodies

    Kinematics - Study of geometry of motion

    Kinetics - Relate forces to motion

    Deformable Body Mechanics

    Fluid Mechanics

    Relativistic Mechanics

    Quantum Mechanics

    Particle - A dimensionless object that possesses a definite mass.

    Rigid Body - Combination of a number of particles but assumed to be not deformable

    Fundamental Principles

    Parallelogram Law for Vector Addition

    Principle of Transmissibility

    Newton’s Three Fundamental Laws of Motion

    Newton’s Law of Gravitation

    1.2 SYSTEMS OF UNITS

    Absolute system of units are independent of the location where measurements are made.

    1.3 NUMERICAL ACCURACY

    In engineering problems, the data are seldom known with accuracy greater than 0.2 percent.

    General Rule for Expressing a Solution

    Use four figures to record numbers beginning with a single digit before the decimal point.

    Use three figures in all other cases.

    Examples:

    CHAPTER 2

    VECTORS

    2.1 SCALARS AND VECTORS

    Scalar - A quantity possessing magnitude only.

    Vector - A quantity possessing magnitude, direction, and sense.

    Graphical Representation

    Vectors are represented by arrows; the length of the arrow indicates its magnitude. Direction is indicated by its angular orientation.

    The line of action of a vector is defined as an imaginary straight line of indefinite length passing through the vector.

    ), if they have the same magnitude, direction and sense. They may have different lines of action.

    and if they create the same effect(s).

    Note: Equal vectors are not necessarily equivalent.

    The negative vector is defined as the vector having the same magnitude as its positive counterpart but in opposite direction.

    Types of Vectors

    Fixed vector - Acts at a particular point in space

    Transmissible or sliding vector - may be applied anywhere along its line of action.

    Free vector - Can be applied at any point in space, but they should maintain the same magnitude, direction and sense. e.g., Moment vector of a couple.

    2.2

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