The Play of Words
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Do you know the connection between the expression A HARROWING EXPERIENCE and agriculture, between BY AND LARGE and sailing, between GET YOUR GOAT and horses, or between STEAL YOUR THUNDER and show business?
You probably have heard the comparisons HAPPY AS A CLAM, SMART AS A WHIP, PLEASED AS PUNCH, DEAD AS A DOORNAIL—but have you ever wondered why a clam should be happy, a whip smart, punch pleased, and a doornail dead?
Through the fifty games included in The Play of Words you'll discover the answers to these questions as well as hundreds of other semantic delights that repose in our marvelous English language.
Richard Lederer
Richard Lederer is the author of more than 30 books about language, history, and humor, including his best-selling Anguished English series and his current book, Presidential Trivia. He has been profiled in magazines as diverse as The New Yorker, People, and the National Enquirer and frequently appears on radio as a commentator on language. Dr. Lederer's syndicated column, "Looking at Language," appears in newspapers and magazines throughout the United States. He has been named International Punster of the Year and Toastmasters International's Golden Gavel winner.
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Reviews for The Play of Words
7 ratings2 reviews
- Rating: 5 out of 5 stars5/5Came across this at a used and rare book store yesterday- what a gem! I just started looking at this one. I love Richard Lederer. I remember growing up reading his columns in the newspaper. His writing is witty, clever, full of interesting etymology, word plays, and as someone said, semantic antics. .. And of course puns! Anyone interested in linguistics, etymology, word plays, etc., should read this book! It's lots of fun.
- Rating: 4 out of 5 stars4/5Wonderful book by a funny and erudite guy. Love words? Love this!
Book preview
The Play of Words - Richard Lederer
THE PLAY OF WORDS
FUN & GAMES FOR LANGUAGE LOVERS
RICHARD LEDERER
Illustrations by Bernie Cootner
Pocket Books
New York London Toronto Sydney
DO NOT MISS THE ENTERTAINING ANTICS OF BESTSELLING AUTHOR RICHARD LEDERER
FRACTURED ENGLISH
THE WRITE WAY A Guide to Real-Life Writing
ADVENTURES OF A VERBIVORE
THE MIRACLE OF LANGUAGE
THE PLAY OF WORDS Fun & Games for Language Lovers
Available from Pocket Books
THE PLAY OF WORDS
Do you know the connection between the expression a harrowing experience and agriculture, between by and large and sailing, between get your goat and horses, or between steal your thunder and show business? You probably have heard the comparisons happy as a clam, smart as a whip, pleased as punch, dead as a doornail—but have you ever wondered why a clam should be happy, a whip smart, punch pleased, and a doornail dead?
By playing the fifty games in this book, you’ll discover the answers to these questions as well as hundreds of other semantic delights that repose in our marvelous English language.
—from the Introduction to The Play of Words
Other Books by Richard Lederer
Pun and Games
The Write Way (with Richard Dowis)
Nothing Risqué, Nothing Gained
Literary Trivia (with Michael Gilleland)
Adventures of a Verbivore
More Anguished English
The Miracle of Language
The Play of Words
Crazy English
Get Thee to a Punnery
Anguished English
Basic Verbal Skills (with Philip Burnham)
For orders other than by individual consumers, Pocket Books grants a discount on the purchase of 10 or more copies of single titles for special markets or premium use. For further details, please write to the Vice President of Special Markets, Pocket Books, 1230 Avenue of the Americas, 9th Floor, New York, NY 10020-1586.
For information on how individual consumers can place orders, please write to Mail Order Department, Simon & Schuster Inc., 100 Front Street, Riverside, NJ 08075.
The Clam
from Everyone but Thee and Me by Ogden Nash. Copyright © 1962 by Ogden Nash; copyright renewed 1986 by Frances Nash, Isabel Nash Eberstadt and Linnell Nash Smith. Used by permission of Little, Brown & Company.
POCKET BOOKS, a division of Simon & Schuster Inc.
1230 Avenue of the Americas, New York, NY 10020
Copyright © 1990 by Richard Lederer
Illustrations copyright © 1990 by Bernie Cootner
Cover design by Jon Valk
All rights reserved, including the right to reproduce this book or portions thereof in any form whatsoever.
For information address Pocket Books, a division of Simon & Schuster Inc., 1230 Avenue of the Americas, New York, NY 10020
Lederer, Richard, 1938-
The play of words : fun and games for language lovers / Richard Lederer : illustrations by Bernie Cootner.
p. cm.
ISBN: 978-0-6716-8909-4
eISBN: 978-1-4391-3896-0
1. English language—Etymology—Problems, exercises, etc. 2. Word games. I. Title.
PE1574.L37 1990
422—dc20 91-15977
CIP
First Pocket Books trade paperback printing September 1991
10
Design: Stanley S. Drate/Folio Graphics Co. Inc.
POCKET and colophon are registered trademarks of Simon & Schuster Inc.
Printed in the U.S.A.
To all the games people in my life—my tennis buddies, my card buddies, and my word buddies
www.SimonandSchuster.com
INTRODUCTION
Do you know the connection between the expression a harrowing experience and agriculture, between by and large and sailing, between get your goat and horses, or between steal your thunder and show business? You probably have heard the comparisons happy as a clam, smart as a whip, pleased as punch, and dead as a doornail—but have you ever wondered why a clam should be happy, a whip smart, punch pleased, or a doornail dead?
By playing the fifty games in this book, you’ll discover the answers to these questions as well as hundreds of other semantic delights that repose in our marvelous English language. I won’t make you comb through scabrous thickets of jumbled letters to extract hidden words just for the sake of passing time. Instead, you’ll learn a lot from these mind-opening games—and have a lot of fun learning. During my nearly three decades as a high school English teacher I have found that enjoyment and instruction are inspiring team teachers.
Any games book worth its salt (another phrase that you will find in the pages that follow) contains challenges of varying degrees of difficulty. The Play of Words is arranged to provide you with a varied and vigorous regimen of calisthenics for the mind. Some of the questions you will be able to answer right away; others, by design, are impossible for all but the most pyrotechnic of geniuses. In many cases, a poser may stump you the first time around, but insights will come to you in sudden flashes as you return to the game a second or third time. When you are sure that you have reached your limit, turn to the answers, which appear conveniently at the end of each section.
You can play all the games within a period of a week or two or string them out, one a week, over the course of nearly a year. You can play them solo or in groups or teams. The rules to each game are simple, and you need no more costly equipment than pencil and paper. You may write directly in this book, or you may want to keep these pages pristine and free of hints, so as to share these linguistic adventures with your family and friends.
I thank my publishers for their suggestion that I create a book of word games and my editor, Stacy Schiff, for the loving care with which she helped to make the material clear, correct, and attractive. Versions of some of the games in this book have appeared in Writing!, Words Ways, and Verbatim.
RICHARD LEDERER
Concord, New Hampshire
I
METAPHORS
Language is fossil poetry which is constantly being worked over for the uses of speech. Our commonest words are worn-out metaphors.
—JAMES BRADSTREET GREENOUGH AND GEORGE LYMAN KITTREDGE
CONTENTS
Introduction
♦ I ♦
METAPHORS
Body Language
Heartfelt Words
Clothes Make the Language
Household Words
Colorful English
Down-to-Earth Metaphors
Seaworthy Metaphors
Weather or Not
Beastly English
Horsing Around
Dog My Cats!
Fowl Language
Eat Your Words
Face the Music
The Sporty English Language
♦ II ♦
CLICHÉS
Cut and Dried Clichés
Trite as a Cliché
Avoid Clichés Like the Plague
Dynamic Trios
Whose What?
Fabulous Fables
Familiar Misquotations
♦ III ♦
SOUND
Alliteracy
Inky Pinky
Time for Rhyme
Super-Duper Reduplications
♦ IV ♦
NAMES
Name That Bunch
Name That Thingamabob
Fear of Phobias
An Anthology of Ologies
Fictionary
What’s in a Name?
The Game Is the Name
Author! Author! Author!
Immortal Mortals
A Jim-Dandy Quiz
Putting Words in Their Places
English Throws the Book at Us
♦ V ♦
DICTION
Pompous Proverbs
Stamp Out Doublespeak!
Highly Irregular Verbs
Verbs with Verve
♦ VI ♦
LOGIC
Gotcha!
Figuring Out Aunt Matilda
Dig Down to the Roots
A Compound Subject
Spot That Allusion
Formulaic Thinking
Letter Perfect
Picturesque Words
BODY LANGUAGE
Engaging in mental games is as beneficial to the mind as physical exercise is to the body. Various studies show that playing chess, solving crossword puzzles, and grappling with logic problems energize the brain and can even elevate the I.Q.
As you have opened this book and are reading this page, you are clearly a nimble-witted person who craves exercise for your verbal muscles, sensing that such activity will hone your intelligence. It seems appropriate, then, that before you read the next paragraph, you take a few minutes to write down all the adjectives you can think of to describe someone who is very intelligent.
Chances are that among your answers are words like:
If you carefully examine these two lists of adjectives, you will notice that each clusters around a single basic concept. All the words on the left compare intelligence to light, including scintillating, which descends from the Latin scintilla, meaning spark,
and all the words on the right compare intelligence to the edge of a knife, including clever, which can be traced directly back to the Old English cleave and cleaver.
Such comparisons are called metaphors. A metaphor (the word originally meant carry beyond
) is a figure of speech that merges two objects or ideas that are, for the most part, different from each other but turn out to be alike in some significant way. We usually think of metaphors as figurative devices that only poets create, but, in fact, all of us make metaphors during almost every moment of our waking lives. As T. E. Hulme has proclaimed, Prose is a museum where all the old weapons of poetry are kept.
Now think of the tag phrases we use to identify loopy, wiggy, or wifty people who are short on intelligence, judgment, or sanity. Here again English speakers press into service a battalion of figurative comparisons:
light metaphors: he’s rather dim; the light’s on, but nobody’s home;
food metaphors: she’s a few cookies short of a dozen, his pail is empty, her kernel never popped, he’s a couple of cans short of a sixpack, the butter slipped off her noodle, he’s two sandwiches short of a picnic, she’s not cooking on all burners, there aren’t any beans in his pod, she’s one doughnut shy of a dozen, he puts mustard on his Froot Loops, somebody blew out her pilot light;
nautical metaphors: he doesn’t have both oars in the water; her line’s in the water, but the bait’s missing; she hasn’t packed a full seabag;
car metaphors: his brain is stuck in first gear, her tank is low, his motor isn’t hitting on all cylinders, her battery is dead, he’s running on empty, she’s driving in reverse, she’s got one wheel in the sand;
building-trade metaphors: it’s a nice house, but nobody’s home; his elevator doesn’t go all the way to the top; she’s one brick short of a full load; he has a few screws loose; her vacancy sign is always on; the top rung of his ladder is missing; she’s a tad off of plumb; he has a room for rent; she’s off her hinges; he has a leak in the think tank; her fence doesn’t have all its pickets; there are termites in his attic.
Metaphors are a way of explaining the abstract in terms of the concrete. Small wonder that we take our most common metaphors from things that surround us in our daily lives and that we find a rich vein of descriptive phrases in the most familiar of all the things in our lives—our own bodies.
Whether you’re a high- or a lowbrow, here’s some knee-slapping good fun that you can really sink your teeth into. Try your hand at getting a leg up on some head-to-toe body language. Complete each of the following phrases by using an anatomical part listed below, as in "rule of thumb" and "tongue in cheek." For the record, we get rule of thumb, a rough measure or guideline,
from the days when rulers (of the measuring kind) were uncommon and people used the length of the thumb from the knuckle to the tip as an approximate measure of one inch. If you speak literally tongue