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T abla 1–5: El Acechador DG: D 6

Bonif. Puntos Máximo Nivel


Ataque TS TS TS de Poder/ Poderes de Poder
Nivel Base Fort Ref Vol Especial Día Conocidos Conocido
1s t +0 +0 +2 +2 Mejora del acechador 1 1 1s t
2nd +1 +0 +3 +3 Ataque Furtivo Psi. +1d6 2 2 1st
3rd +2 +1 +3 +3 — 3 3 1s t
4th +3 +1 +4 +4 — 5 4 2nd
5th +3 +1 +4 +4 — 7 5 2nd
6th +4 +2 +5 +5 Impulso de In. 11 6 2nd
7th +5 +2 +5 +5 Ataque Furtivo Psi. +2d6 15 7 3rd

CHAPTER 1
8th +6/ +1 +2 +6 +6 — 19 8 3rd

CLASSES
9th +6/ +1 +3 +6 +6 E vas ión 23 9 3rd
10th +7/+2 +3 +7 +7 Mejora del acechador (dos) 27 10 4th
11th +8/ +3 +3 +7 +7 — 35 11 4th
12th +9/+4 +4 +8 +8 Ataque Furtivo Psi. +3d6 43 12 4th
13th +9/ +4 +4 +8 +8 — 51 13 5th
14th +10/ +5 +4 +9 +9 — 59 14 5th
15th +11/ +6/ +1 +5 +9 +9 Mente Escurridiza 67 15 5th
16th +12/ +7/ +2 +5 +10 +10 — 79 16 6th
17th +12/+7/+2 +5 +10 +10 Ataque Furtivo Psi. +4d6 91 17 6th
18th +13/+8/+3 +6 +11 +11 Mejora del acechador (tres) 103 18 6th
19th +14/ +9/ +4 +6 +11 +11 — 115 19 6th
20th +15/ +10/ +5 +6 +12 +12 — 127 20 6th

Habilidades de clase (4 + modif. Int. por nivel, ×4 a nivel 1): Autohipnosis *, Engañar, Concentración* Artesanía, Disfrazarse, Escapismo,
Esconderse, Saltar, Saber (psiónica)*, Escuchar, Moverse Sigilosamente, Oficio, Conocimiento de Psiónica*, Juego de Manos,
Avistar, Nadar, Piruetas, Usar Objeto Psiónico*. Ver el Manual del Jugador para las descripciones de las habilidades estándar.
*Ver habilidades en el Capítulo 3 del Manual de Psiónica Expandido.

T ABLE 1–6: Mejoras de acechador por nivel Mental Assault:The lurk's next attack deals 2 points of
Nivel either Intelligence or Wisdom damage in addition to its
Mínimo Aptitud normal damage. The lurk chooses which type of ability
1st Ataque furtivo adicional damage to deal when activating the power. For every 2 power
1st Impacto desenfocador points spent, the ability damage increases by 1. Minimum
3rd Impacto sólido level 5th.
3rd Ataque aturdidor
Deceptive Strike:The target of the lurk's next attack is denied
5th Ignorar ocultación
5th Asalto mental his Dexterity bonus to AC for that attack. This ability works
8th Impacto engañoso against a target with uncanny dodge, but only if the lurk's
8th Ataque furtivo a muertos vivientes class level is at least four levels higher than the target's effec-
11th Toque fantasmal tive rogue level. Minimum level 8th.
11th Drenaje de poder Sneak Attack Undead: The lurk's sneak attack can damage
11th Ataque alineado undead creatures, if sneak attack damage would otherwise
14th Ataque furtivo a constructos apply on the lurk's attack (for instance, if the undead is
14th Arma estigia flanked or flat-footed). Minimum level 8th.
17th Ataque planario Ghost Touch: The lurk's next attack can strike incorporeal
17th Desconexión sináptica
creatures, as if her weapon had the ghost touch special ability.
20th Drenaje mayor de poder
20th Greater power drain Minimum level 11th.
Power Drain:The lurk's next attack drains a number of
power points from the target equal to half the damage dealt.
attack. For every 2 power points spent, the DC increases by Drained power points are available for the lurk to use in
1. Minimum level 1st. the following round, but expire at the end of her next turn.
Solid Strike:The lurk's attack deals an extra 2 points of Minimum level 11th.
damage. For every power point spent, the damage increases Aligned Attack: The lurk's next attack is treated as either
by 1. Minimum level 3rd. good-aligned or evil-aligned (depending on the lurk's
Stunning Attack: A creature hit by the lurk's attack must alignment) for the purpose of overcoming damage reduc-
make a Fortitude saving throw (DC 10 + lurk's Int modifier) or tion. A neutral lurk can choose either good or evil when she
be stunned for 1 round in addition to taking the damage from activates this ability. Minimum level 11th.
the attack. For every 2 power points spent, the DC increases Sneak Attack Constructs: The lurk's sneak attack can damage
by 1. Minimum level 3rd. constructs, if sneak attack damage would otherwise apply on
Ignore Concealment: The lurk's next attack ignores the miss the lurk's attack (for instance, if the construct is flanked or
chance provided by concealment or total concealment. The flat-footed). Minimum level 14th.
lurk must still attack the correct square when attacking an Stygian Weapon:creature
invisible creature. Minimum level 5th.
A struck by the lurk's next attack
gains 1d4 negative levels for 1 round, as the stygian weapon 15

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