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Auteur

Aldbaran GENESTE
Consulting & Dveloppement

Rmi Begout, Aymeric Brunet, Nathanal ELIVIC


Thibault Gandia & Raphal Lvy
Illustrations

Samir GUESSAB

Maquettiste

Amlie Aimoboot

Contrle Qualit

Jean-Francois GENESTE,
Chantal ELIVIC
Thanks

to

Franois Alix, Lok Belinga, Stphane Bogard,


Murat Celebi, Antoine Charpentier.,
Dominique Gaboriaud, Alicia Henry, Jean le Bail,
Jacques LE Bail, Franoise Lortholary,
Jrme Peschard, Nicolas Ptoux,
Kevin Rialland, Thomas Rorato, Sad Sassine
& Vincent Vandelli

Pour 2 6 joueurs. Dure : 5-10 minutes.


partir de 8 ans.

rve, une fictio


quillusion, cest un
est
n
es
ill
ve
er
m
s
pays de
stable.
Rve ou ralit, le
est au rveil il est in
re
eu
lh
si
;
e
bl
ua
au dclin.
Il nest point imm
in, le merveilleux est
ha
oc
pr
est
rs
eu
rm
chapper.
Quand lveil des do
it et ainsi la folie
al
r
la

r
ni
ve
re
e
Il faut vit
lie vous guette.
votre qute, car la fo
ns
da
de
pi
ra
ez
oy
sans trop dimpairs
S

de
,
ire
pa
re
n
so
Suivez le lapin dans voulez sortir, il vous faut lattraper.
vers?
vous
essuierez-vous un re
Le sort en est jet,
ou
es
air
rs
ve
ad
s
vo
e
pide qu
Serez-vous plus ra
vous tes dot.
er des pouvoirs dont
aid
us
vo
ez
uv
po
s
ralentir.
De fortune, Vou
e face folie pour vous
un
,
vir
ser
us
vo
ur
dite.
po
ition ne peut tre pr
Une face merveille
ar
pp
la
nt
do
y
ck
wo
Jabber
terrasserez.
Mais attention au
de lpe Vorpal le
ou
ez
dr
fen
d
us
vo
Contre lui vous
ment.
rps et desprit videm
co
de
t,
an
viv
r
rti
so
n
triomphant.
Il nimporte que de
seul peut sen sortir
un
,
nt
ta
on
ffr
sa
x
aim ?
De tous ceu
ou notre chat bien
r,
rte
po
m
le
de
e
lic
Sera-ce A
de cette histoire :
Vivez et rchappez
ire.
lie se trouve la victo
entre merveille et fo

n.

Sommaire
l

BienvenuE Rveurs !

Contenu
et mise en place

RgleS du jeu
. But du jeu
. La partie

. Les actions

. Rgles optionnelles

Lapparition
du jabberwocky

. But du jeu

. Gagner la partie

CRDITS

WelcomeDreamers !
You didnt know it at the time you

opened the box, but you have just


started an unbelievable journey that
is taking you deep into Wonderland.

Play Me

is pulling you along at

this very moment, into the White Rabbits hole. No, you are not dreaming !
Actually, yes, you are !
You are dreaming, as you are (now
in the shoes of one of the characters
of this wacky realm ! Dreamers, you
are now trapped in Wonderland.
To retrieve you own body and get
back to reality, there is only one
solution : escape !
Escape but how ? Well
According to an old legend, theres
a portal - a mirror or something
similar - hidden somewhere in a

secret place, and only the White


Rabbit knows its whereabouts.

Contentand Setup
6
l

However, only one of you will be


able to escape and regain freedom.
As for your unfortunate friends
They will have their heads cut off !
You are late, very late, you have
an important appointment with
freedom !
To get started, get familiar with the
contents of the box and read the
rulebook.
You dont really like to read ?
No worries, you can find a video
tutorial on wonderdice.com .
Otherwise, see you on the other side
of the mirror.

In any case, enjoy the


journey !

double-face character cards

Face Merveille
pouvoir BONUS

Each characters information is written on its card.


Each player picks one character that he or
she places in front of him or her on its Wonder
side and six dice matching the characters color.

36

dice

1round

tile Rabbit/Jabberwocky

To be placed in the center of the table


on its Rabbit side
l The Rabbit side represents the White Rabbit
that you will have to catch, the other side represents
the Jabberwocky - the games big villain.
l

1tuile

carre
Pouvoir/Aide de jeu

Face Folie
pouvoir MALUS

Rules
Goal
To win, you will have to be the
fastest to catch the White Rabbit !
You will have to frantically roll the
dice as many times as needed to
be the first to obtain the six faces
of the dice
and catch the Rabbit!

The game
The weirdest player gives the signal

that will mark the start


of the round.

Play Me

At that time, all players will roll their


dice at the same time, however for
the following rolls, they wont have
to wait for the other players. For
each roll, players can choose
between the following actions :

Advance

bloCK

UNbloCK
To hit the White Rabbits tile and win
a round, a player needs to obtain a
straight from
to
.
When a player wins a round :
- he or she flips its character card
to its Madness side,
- the players then collect their six
dice and a new round starts.

A player wins the game when


he or she wins a round with both
sides of his or her character
(Wonder and Madness).

The

actions

The progression line must be


completed in order ; from
to
and one die after another.
You cannot skip a step or use
multiple dice each time, unless the
characters card states otherwise.
The Advance action
You can advance by picking a die
from your roll and placing it on your
card in your progression line.
The dice can only be placed
in an increasing order.
The Block action
To Block a player, pick one of your
dice and place it in an opponents
progression line, as you would do
to advance.
The Unblock action
To clear the way out of a block,
pick a die of the same value
as the one blocking you. Give
the die that has been blocking
you back to its owner and get
yours back as well.

You have to announce


your actions out loud
You can only choose one
action per die
Only one die can be used
per action
A player cannot be blocked
by multiple dice
If you are out of dice because
your last die is blocking an
opponent, you can get it back
to keep rolling.
If a player advances and gets
blocked at the same time, both
players get their die back.

Optional

rules

Play Me
When a play wins a round, he must
say
out loud, and each
other player must hit the tile in the
center. The last one to hit the tile
turns his or her tile on its wonder
side and loses its power for the
next round.

Play Me

Challenge
Players must play each character
of the game at least once.
The player who won the most
games wins it all.

Foli e

furieuse !
propre folie ?
Resterez-vous jamais prisonnier de votre

Here come theJabberwocky


ie,
le dernier des dormeurs cde la fol
.
cky
alors commence lappel du Jabberwo
peurs
vos
tes
tou
Il se matrialise en aspirant dormeurs
.
et sincarne dans le dernier des
arn,
voil vot re pir e cau che ma r inc
s piger.
la folie ne vous quitte que pour mieux vou
e cauchemar
l e Ja bbe rwo cky est vot re pir
et ne vous laissera aucune chappatoire...

Q uan d

If all characters are on their


Madness side, the White Rabbit
tile is flipped. The last player to have
won a round now becomes the
Jabberwocky. He acquires the
power tile of the Jabberwocky
and places it on his or her card,
all other players then flip their
card back to their Wonder side.

Goal
The players can now play as a team
or solo. The Jabberwocky wins if all
characters turn mad.

To

win the game

Le Jabberwocky

The Jabberwocky wins if all


characters turn mad. When the
Jabberwocky wins a round, it
chooses a player and flips his
or her card on its madness side,
that player will not be able to
betray his or her companions.

The Team

The team must win a number of rounds


equal to the number of players in
the game. Whenever a player wins
a round, his or her character remains
on its wonder side.
*in solo : Judas
When a player wins a round, he or
she can betray his or her teammates
and turn his or her character card
on its Madness side, upside down.
He or she can win the game on his
or her own, if he or she wins another
round.
The Jabberwocky can use the power
of the wonder side of the character it possesses.

Envoyez
et

vos

questions

suggestions

aldebaran@wonderdice.com

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