PlayStorming
Discussions about games on 4 levels
With 16 artists, designers, experts and gamers from 8 countries
16.5.2014 | 9 am – 6 pm | Goethe-Institut Krakow | Rynek 20 | Krakow / Poland
PlayStorming
Discussions about games on 4 levels
With 16 artists, designers, experts and gamers from 8 countries
16.5.2014 | 9 am – 6 pm | Goethe-Institut Krakow | Rynek 20 | Krakow / Poland
PlayStorming
Discussions about games on 4 levels
With 16 artists, designers, experts and gamers from 8 countries
16.5.2014 | 9 am – 6 pm | Goethe-Institut Krakow | Rynek 20 | Krakow / Poland
With 16 artists, designers, experts and gamers from 8 countries 16.5.2014 | 9 am 6 pm | Goethe-Institut Krakow | Rynek 20 | Krakow / Poland Languages: German, English, Polish (simultaneous interpreting) Playing games is a cultural practice that has been with people for millennia, shaping their ideas, stimulating their imaginations and motiv- ating them to great achievements. But never before has the day-to-day existence of so many people been packed full of game-related elements and characterised by them as is the case today. PlayStorming takes a look at the game phenomenon and its various manifestations from different perspectives: from the historical and psychological principles, gamifcation of economies and education systems, to art and culture forms inspired by games. A series of unusual games will run alongside the conference. www.goethe.de/spieltrieb Registration deadline 11.5.2014: playstorming@krakau.goethe.org Programme www.goethe.de/spieltrieb Welcome Daniel Gpfert, Director of the Goethe-Institut Krakow Key Note Eric Zimmerman (US), New York University Level 1: Why and how we play Peter Drsch (DE), University of Heidelberg Tomasz Majkowski (PL), Jagiellonen University, Krakow Matthias Fuchs (DE), Leuphana University, Lneburg Moderated by: Magdalena Cielecka (Artifex Mundi) Coffee & games Level 2: The future of gamifcation Pawe Tkaczyk (PL), Author Simone Soubusta (DE), Heinrich-Heine University, Dsseldorf Paolo Pedercini (IT), Molleindustria Moderated by: Wojciech Orliski (Gazeta Wyborcza) Buffet & games Level 3: Art or entertainment Eurdice Cabaes (ES), Arsgames Eric Zimmerman (US), New York University Andreas Lange (DE), Computerspielemuseum Berlin Moderated by: Rafa Stanowski (Dziennik Polski) Coffee & games Level 4: The City as a Playground Sebastian Quack (DE), Invisible Playground Micha Grelewski (RU), Stowarzyszenie Topografe Markus Montola (FI), Housemarque Moderated by: Artur Wabik (Wojewdzka Biblioteka Publiczna w Krakowie) Wine & games 9:00 9:05 9:30 9:30 11:00 11:00 - 11:30 11:30 - 13:00 13:00 - 14:30 14:30 16:00 16:00 - 16:30 16:30 18:00 18:00 Participants www.goethe.de/spieltrieb Eurdice Cabaes (ES), Arsgames Euridice Cabanes is the president of Arsgames, a group of international scientists, gaming specialists and artists that conducts research into the various aspects of computer gaming. The philosopher of technology is one of the developers of Audiogames an interactive sound installation. Peter Drsch (DE), University of Heidelberg As an economist at the University of Heidelberg, Peter Drsch focuses on the way game theory is applied to social confict situations. Another of Drschs research felds is Behavioural Economics, which unlike game theory also allows for irrational behaviour. Matthias Fuchs (DE), Leuphana University, Lneburg Mathias Fuchs is a leading theorist in the feld of Game Art and Game Studies. The artist, musician and media critic wrote his doctoral thesis in 2010 on Sense and Sound at the Humboldt University in Berlin. He has been Professor of Art & Civic Media at the Leuphana University in Lneburg since October 2012. Micha Grelewski (PL/RU), Stowarzyszenie Topografe Grelewski is the co-founder of the art group Topografe, which was founded in 2007 in Lodz. Inspired by history and local peculiarities, the group develops games specifc to the location. Grelewski now lives in St. Petersburg. www.goethe.de/spieltrieb Andreas Lange (DE), Computerspielemuseum Berlin Andreas Lange is the Director of the Computerspielemuseum in Berlin. As well as that, Lange a graduate in theology and theatre studies works as an author and lecturer focusing on the theme of digital entertainment culture. His achievements include membership of the Foundation of Digital Gaming Culture, as well as the jury of the German Games Award. Tomasz Majkowski (PL), Jagiellonen University Krakow Tomasz Majkowski is a researcher at the Department of Games Technology at the Jagiellonen University in Krakow. As a literary scholar he is particularly interested in the cultural aspects of computer gaming. Markus Montola (FI), Housemarque Montola works as a researcher and Game Designer in Helsinki. Until 2010 he worked at the Nokia Research Center, and at the Gamelab at the University of Tampere. His dissertation On the Edge of the Magic Circle (2012) analyses role-play and reality-based Pervasive Games. Paolo Pedercini (IT), Molleindustria Computer games by Molleindustria tackle social and political themes in a provocative way: from paedophilia to drone war, exploitation to genetic manipulation there is barely a theme left unaddressed. Pedercini lectures in Game Design at the Carnegie Mellon University. He is a passionate bee-keeper and owns more than 20 000 bees. www.goethe.de/spieltrieb Simone Soubusta (DE), Heinrich-Heine University Dsseldorf Simone Soubusta works at the Institute for Language and Information at the University of Dsseldorf, where she is in charge of the Legend of Zyren project: students acquire knowledge for their degree in a virtual world. The enthusiastic gamer and language-lover translates Japanese comics in her spare time. Pawe Tkaczyk (PL), author and trainer Pawe Tkaczyk is the author of several books on the theme of gamifcation and marketing, operates a website, gives lectures, holds seminars and provides corporate consultancy services. He loves computer games and old horror flms, and is a fan of state-of-the-art technology. Sebastian Quack (DE), Invisible Playground Sebastian Quack is co-founder of the Berlin-based game developer collective, Invisible Playground. As a media artist, game designer and programmer, Quack was involved in a series of gaming and theatre productions, including the Come Out & Play Festival New York, the Hebbel am Ufer Theatre in Berlin, the Victoria & Albert Museum and the Vienna Festival. Eric Zimmerman (US), New York University Developer, author and designer Eric Zimmerman has been active in the feld of game design for the past 20 years. The Gamelab founder produces works that are experimental and expressive, and use innovative gaming techniques. The author of the standard work Rules of Play presents its games worldwide at festivals, galleries and museums. patronat medialny: partnerzy: