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North HINDU ARMY SELECTION Command Core: Support: Must include a general May include up to 2 sub-commanders Must include

1 unit of Spearmen and 1 unit of militia Spearmen. May include up to 6 support. The number of support plus skirmish selections must not exceed the number of core selections. May include up to 4 skirmish. The number of support plus skirmish selections must not exceed the number of core selections. Up to 25% of the points available may be spent on troops from the Allies section. COMMAND General Title Dl Ml Attacks King 9+2 9+2 +2 General 8+1 8+1 +1 May be mounted on a horse at a cost of 10 pts. Up to 2 sub-commanders Title Dl Ml Attacks Sub-commander 8+1 8+1 +1 May be mounted on a horse at a cost of 10 pts. Notes & Traits Army general . Pts 50 FREE

Skirmish:

Allies:

Notes & Traits None

Pts 55

CORE Players may select up to 10 units from the Core Troops section. Up to 3 Elephants Models per unit 1. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Skirmish 15 3+ 4+ crew 4 6(4+ 2+ 6 7 8 222 to the front) Weapons: Two crew with Composite Bow, Javelins, Hand weapon. Armour: Light armour, Shield. Special rules: Terrifyng. Upgrades: May add barding upgrading ARM 4+ at a cost of 6 pts. Swordsmen Models per unit 16-32. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS

OPEN 10 4+ 1 3 6+ 4+ 1 6 7 10 Weapons: Hand weapon. Armour: Shield. Special rules: Expert swordmen. Upgrades: May add light armour upgrading ARM 5+ at a cost of 3 pts per model. Cavalry Models per unit 6-20. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN 20 4+ 1 3 5+ 4+ 1 6 7 10 Weapons: Hand weapon, long spear. Armour: Shield. Special rules: None. Upgrades: May add light armour upgrading ARM 4+ at a cost of 3 pts per model. May add barding upgrading ARM 3+ at a cost of 3pts per model. May add bow at a cost of 2 pts per model. Archers Models per unit 16-40. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS CLOSED 12 4+ 1 2 6+ 4+ 1 5 6 10 Weapons: Hand weapon, bow. Armour: Shield. Special rules: None. Upgrades: May add light armour upgrading ARM 5+ at a cost of 3 pts per model. May add paves at a cost of 2 pts per model. SUPPORT For each unit selected from the Core section one unit may be selected from the Support section or Skirmish section. A maximum of 6 Support units may be chosen. Spearmen Models per unit 16-32. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS CLOSED 10 4+ 1 3 6+ 4+ 1 6 7 10 OR OPEN Weapons: Hand weapon, throwing spear. Armour: Shield. Special rules: None. Upgrades: May add light armour upgrading ARM 5+ at a cost of 3 pts per model.

Light Cavalry Models per unit 6-20. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN or 20 4+ 1 3 5+ 4+ 1 6 6 10 Skirmish Weapons: Javelins, Hand weapon. Armour: Shield. Special rules: Feighned Flight.

Upgrades:

May exchange javelins for bow at a cost of 1 pt per model.

Peasants Models per unit 20-50. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN 12 4+ 1 2 N/A 4+ 1 5 5 10 Weapons: Improvised weapon. Armour: None. Special rules: Levies. Upgrades: None. Rajput Cavalry Models per unit 6-20. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN 20 4+ 1 4 5+ 4+ 1 6 8 10 Weapons: Hand weapon, long spear. Armour: Light armour, Shield. Special rules: None. Upgrades: May add Heavy armour upgrading ARM 3+, but reducing MR to 18, at a cost of 3 pts per model. May add barding upgrading ARM 2+ at a cost of 3pts per model. May add bow at a cost of 2 pts per model.

Vijayanamar archers Models per unit 12-30. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS CLOSED 12 4+ 1 3 6+ 4+ 1 6 7 10 Weapons: Hand weapon, bow. Armour: Shield. Special rules: None. Upgrades: May add light armour upgrading ARM 5+ at a cost of 3 pts per model. May add paves at a cost of 2 pts per model. Muslim Cavalry Models per unit 6-20. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN 20 4+ 1 4 5+ 4+ 1 6 8 10 Weapons: Hand weapon, long spear, bow. Armour: Light armour, Shield. Special rules: Mercenaries. Upgrades: May add barding upgrading ARM 3+ at a cost of 3pts per model. SKIRMISH For each unit selected from the Core section one unit may be selected from the support section Skirmish section. A maximun 4 Skirmish units may be chosen. Javelinmen Models per unit 8-15. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Skirmish 12 4+ 1 3 N/A 4+ 1 5 6 7 Weapons: Javelin, Hand Weapons. Armour: None.

Special rules: None. Upgrades: May add buckler at a cost of 1 pt per model. Slingers Models per unit 8-15. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Skirmish 12 4+ 1 2 N/A 4+ 1 5 5 7 Weapons: Sling, Hand Weapons. Armour: None. Special rules: None. Upgrades: May add buckler at a cost of 1 pt per model. Light archers Models per unit 8-15. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Skirmish 12 4+ 1 2 N/A 4+ 1 5 5 7 Weapons: Bow, Hand Weapons. Armour: None. Special rules: None. Upgrades: May add buckler at a cost of 1 pt per model.

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