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of their secrets that he was deemed half a god himself Atal was only the son of an innkeeper, and was sometimes afraid; but Barzais father had been a landgrave who dwelt in an ancient castle, so he had no common superstition in his blood, and only laughed at the fearful cotters
This adaptation is based on the story of The Other Gods, by H.P. Lovecraft. The aim of it is to design the characters for a platform game for kids based on this story. We can find on it two main characters: Barzai the wise and Atal. In here it also appear two kind of gods: the Gods of Earth and the Gods of the Outer Hells. In this book is shown the development of the characters, especially of the two main characters.
Pipeline: From short story to character design for game. Story: The Other Gods, H.P. Lovecraft Target: 7+ Game: 3rd person platform game, cell shading graphics
Synopsis
Gods have been pushed to the highest peaks by humans. Barzai the wise and his pupil Atal begin a quest in search of new knowledge about gods of Earth. After a large journey they finally get to Hatheg-Kla, but in his propose, Barzai profane the sacred peak of god's mountain and he is punished by the other gods, the gods of the outer hells who take care of the gods of Earth.
Lovecrafts World
The story is set in a imaginary world called The Dreamlands. Lovecraft created a whole new world with historical characters (Sansu), cities (Kadath, Nig, Ulthar), mountains and rivers (Hatheg-Kla, hill of Ngranek, river of Skai), Gods, sacred books (Pnakotic Manuscripts, Seven Cryptical Books of Hsan), etc... The sacred book that explain the religions in this fantasy word created by Lovecraft are based in different mythologies. The ones that Barzai study on The Other Gods are analogue to the I Ching, one of the oldest of the Chinese classic texts.
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Colours - Barzai
# FBC09A # FFFFFF # 704E3D # E59D72 # D8DAD9 # 493127 # 251711
# FBB53E
# F69339
# 3C3E40
# 1F2326
# 00000
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Colours - Atal
# FBC09A
# E59D72
# C29278
# 66BC4D
# 517F41
# 3B532F
# 793D25
# 502919
# 351813
# F5A1AD
# F182B3
# F27E8C
# E46E7E
# FFFFFF
# D8DAD9
# 000000
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Normal
Happy
Thinking
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Sad
Angry
Surprise
Normal
Happy
Angry
Worried
Dizzy
Sad
Scared
Cheeky
Suspecting
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Size Comparison
1,77 m
1,35 m
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Concepts
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Modeling Atal
Once the designs were finished, the next step is make this 2D character become 3D. To do that the software used was Autodesk Maya.
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As the final goal is game character there were some things to have in mind during the modeling process.
Game characters can have trianglar faces in their polygonal mesh. Smoothness is acquired by facing the normals of the polygons to the camera (soften edge).
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3D Process
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THE END