Está en la página 1de 18

Sources Cited Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore: John Hopkins University Press, 1997. Print.

---, Allegories of Space. The Question of Spatiality in Computer Games. Space Time Play: Computer Games, Architecture and Urbanism: The Next Level. von Borries, Friedrich, Steffen P. Walz, Matthias Bttger (Eds.), pp. 44-55. Basel: BirkHuser, 2007. Print. ---, Nonlinearity and Literary Theory. The New Media Reader Noah Wardrip-Fruin and Nick Montfort (Eds.) Cambridge: MIT Press, pp761-781, 2003. Print. ---, Genre Trouble: Narrativism and the Art of Simulation, First Person: New Media as Story, Performance and Game. 45-56. Cambridge: MIT Press, 2004. Print. ---, Debate on Game Studies (with Henry Jenkins). Video Stream, HUMlab, Ume University 18 January 2005. http://stream.humlab.umu.se/debategamestudies Accessed 1st April 2009. Video. Abrahams, Annie. Separation/Sparation. Electronic Literature Collection Vol. 2. Borrs, Laura. Talan Memmott, Rita Raley, Brian Stefans (Eds). Maryland Institute for Technology in the Humanities, 2011. http://collection.eliterature.org/2/works/abrahams_separation.html Accessed 3 December 2012. Website. Adams, Ernest. The Fundamentals of Game Design. Berkeley: New Riders, 2010. Print. Agamben, Giorgio. What is an Apparatus? and Other Essays. David Kishik and Stefan Pedatella (Trans.). Palo Alto: Stanford University Press, 2009. Print. Alexander, Elizabeth. Can you be BLACK and Look at This?: Reading the Rodney King Video(s). Public Culture 1994, 7: 77-94. The University of Chicago Press, 1994. Journal. Print. Allen, James (Ed.). Without Sanctuary Lynching Photography in America. Sante Fe: Twin Palms Publishers, 2000. Print. Alves, Valter and Licinio Roque. Guidelines for Sound Design in Computer Games. 362284. Game Sound Technology and Player Interaction: Concepts and Developments. Mark Grimshaw (Ed.) Hershey: Information Science Reference IGI Global, 2011. Print. Atkins, Barry. More Than a Game: The Computer Game as Fictional Form. Manchester: Manchester University Press, 2003. Print.

Bal, Mieke, A Mieke Bal Reader. Chicao: University of Chicago Press, 2006. Print. ---, Narratology: An Introduction to the Theory of Narrative. Toronto: University of Toronto Press, 1997. Print. Barthes. Roland. S/Z. 1973. Trans. Richard Miller. Oxford: Blackwell, 2002. Print. Bakhtin M. M. Problems of Dostoevskys Poetics. Manchester: Manchester University Press 1984. Print. ---, Speech Genres and Other Late Essays. (1986), Eds. Caryl Emerson and Michael Holquist. Trans. Vern W. McGee. Austin: University of Texas Press, 2004. Print. ---, (see also Volosinov V. N.). The Dialogic Imagination: Four Essays. (1981) Ed. Michael Holquist. Trans. Caryl Emerson and Holquist. Austin: University of Texas, 2002. Print. Bardzell, Jeffrey. Discourse Analysis vs. Close Reading, Interaction Culture: Musings on interaction design and culture. 24 March 2009. http://interactionculture.wordpress.com/2009/03/24/discourse-analysis-vsclose-reading/ Accessed 10 January 2012. Website. Bardzell, Shaowen. Topping from the Viewfinder: The Visual Language of Virtual BDSM Photographs in Second Life Journal of Virtual World Research Vol. 2 No. 4 http://journals.tdl.org/jvwr/article/viewArticle/704 Accessed 6 Janaury 2012. Website. Bartle, Richard A. Making Places. SPACE TIME PLAY Computer Games, Architecture and Urbanism: The Next Level. Basel: Birkhuser 2007. pp158-164. Print. The Age of Terror: A Survey of Modern Terrorism Narr. Tim Pigott-Smith . Dir. Jon Blair, Daniel Korn, Polly Williams. 3BM Television. 2002. Television. Bell, Alice. Astrid Ensslin, Dave Ciccoricco, Hans Rustad, Jess Laccetti, Jessica Pressman. A (S)creed for Digital Fiction. 7 April 2010. Electronic Book Review http://www.electronicbookreview.com/thread/electropoetics/DFINative Acessed 10 July 2012. Website. Brooks, Peter. Reading for Plot: design and intention in narrative. New York: Knopf, 1984. Print. Bridgeman, Teresa. "Time and Space". The Cambridge Companion to Narrative. Ed. David Herman. Cambridge: Cambridge University Press, 2007. 52- 65. Print. Bolter, Jay David. Writing Space: Computers, Hypertext and the Remediation of Print . Mahwah NJ: Lawrence Erlbaum Associates Inc. 2001. Print.

Bolter, J. and Richard Grusin. Remediation: Understanding New Media. Cambridge, MA: MIT Press, 1999. Print. ---, Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency. Cambridge, Mass: MIT Press, 2003. Print. Bogost, Ian. Unit Operations: An Approach to Video Game Criticism. Cambridge: MIT Press, 2006. Print. ---, Persuasive Games: the Expressive Power of Video Games. Cambridge: MIT Press, 2007. Print. boyd, danah. "Social Network Sites as Networked Publics: Affordances, Dynamics, and Implications." Networked Self: Identity, Community, and Culture on Social Network Sites (ed. Zizi Papacharissi), pp. 39-58. 2010. Print. Burlein, Anne. Negotiating the Paradox of Virtual Embodiment in the Classroom: Virtual Ethnicity, the Seductions of Potential, and the Assumption of Access Journal of religion and Popular Culture Volume Five. Fall 2003. http://www.usask.ca/relst/jrpc/art5-virtualemb-print.html Accessed 21 August 2010. Website. Callan, Victor J. Evaluative Reactions to Accented English: Ethnicity, Sex Role and Context. 407-426. Journal of Cross- Cultural Psychology, Vol. 14 No. 4 December 1983. Casey, Edward S. Getting Back into Place: Toward a New Understanding of the Place World. Bloomington: Indiana University Press. 1993. Print. Ciccoricco, David. The Materialities of Close Reading: 1942, 1956, 2009. Digital Humanities Quarterly, 2012 Volume 6 Number 1. 16 August 2012 http://digitalhumanities.org/dhq/vol/6/1/000113/000113.html Accessed 25 August 2012. Print. ---, Reading Network Fiction. Tuscaloosa: University of Alabama Press, 2007. Collins, K. Game Sound: An Introduction to the history, theory and practice of video game music and sound design, Cambridge: MIT Press, 2008. Print. Coombe, Rosemary J. The Cultural Life of Intellectual Property: Authorship, Appropriation and the Law. Durham: Duke University Press, 1998. Print. Coste, Didier and John Pier. Narrative Levels The Living Handbook of Narratology. 4 August 2011. http://hup.sub.uni-hamburg.de/lhn/index.php/Narrative_Levels Accessed 3 July 2012. Website.

Creative Commons License Attribution-NonCommercial-NoDerivs 2.5 http://creativecommons.org/licenses/by-nc-nd/2.5/legalcode Accessed 17 July 2011. Crystal Dynamics. Tomb Raider: Legend. Wimbledon: Eidos Interactive, 2006. Coverley M. D. Egypt: The Book of Going Forth by Day. Self Published. http://califia.us/ 2005. ---, Egypt Website http://califa.us/newstuff.htm June 2006. Accessed March 4 March 2008. Dillon, Andrew. Designing Usable Electronic Texts. New York: Taylor and Francis, 2004. Dormans, Joris. Beyond Iconic Simulation. Paper presented at the IADIS Multiconference on Computer Science and Information Systems, Lisbon Portugal, 2008. http://www.jorisdormans.nl/article.php?ref=beyondiconicsimulation Accessed 20 October 2012. Online Conference Paper. Douglas, Yellowlees J. The End of Books Or Books without End? Reading Interactive Narratives. Ann Arbor: University of Michigan Press, 2001. Print Dovey, Jon and Helen Kennedy. Game Cultures: Computer Games as New Media. Maidenhead: Open University Press, 2006. Print Drucker, Johanna. Speclab: Digital Aesthetics and Projects in Speculative Computing. Chicago: University of Chicago Press, 2009. Eagleton, Terry. Literary Theory: An Introduction. Minneapolis: University of Minnesota Press, 1983. Eco, Umberto. The Role of the Reader: Explorations in the Semiotics of Texts. 1979. Bloomington: Indiana University Press, 1984. Electronic Literature Organization. What is Electronic Literature? http://eliterature.org/about/ Accessed 13 January 2012. Blue Eyed. Dirr. Bertram Verhaag. Perf. Jane Elliot, Martin Luther King. DENKmal Filmgesellschaft, 1996. Film. Ensslin, Astrid. The Language of Gaming. London: Palgrave MacMillan, 2012. ---, "Diegetic Exposure and Cybernetic Performance: Towards Interactional Metalepsis" Plenary paper presented at 'Staging Illusion: Digital and Cultural Fantasy', Sussex, 8-9 December 2011 http://bangor.academia.edu/AstridEnsslin/Papers/1220348/Diegetic_Exposure

_and_Cybernetic_Performance_Towards_Interactional_Metalepsis Accessed 22 August 2012 Ensslin, Astrid & Alice Bell (eds) (2007) New Perspectives on Digital Literature: Criticism and Analysis, Special Issue of dichtung-digital, 37. Providence, Rhode Island: Brown University. http://dichtung-digital.mewi.unibas.ch/editorial/2007.htm Accessed 12 July 2012. ---,I know what it was. You know what it was: Second-Person Narrative in Hypertext Fiction. 311-329. NARRATIVE, Vol 19, No. 3. October 2011. ---, Diegetic Exposure and Cybernetic Performance: Towards Interactional Metalepsis. Plenary paper presented at 'Staging Illusion: Digital and Cultural Fantasy', Sussex, 8-9 December 2011 http://bangor.academia.edu/AstridEnsslin/Papers/1220348/Diegetic_Exposure_a nd_Cybernetic_Performance_Towards_Interactional_Metalepsis Accessed 21 August 2012. Fairclough, Norman. Media Discourse. London: Bloomsbury Academic, 1995. Final Meal Requests. Texas Department of Criminal Justice (2003-09-12). http://classicweb.archive.org/web/20031202214318/http://www.tdcj.state.tx. us/stat/finalmeals.htm Accessed 20 April 2011. Fischer, Steven Roger. A History of Reading. Reaktion Books, 2003. Flanagan, Mary. Navigating the narrative in space: gender and spatiality in virtual worlds 74-85. Art Journal Volume: 59, Issue: 3, College Art Association, 2000. Frasca, Gonzalo. Videogames of the Oppressed. Atlanta: Georgia Institute of Technolgy, 2001. Also available online: http://www.ludology.org ---, Simulation versus Narrative: Introduction to Ludology. 22135. The Video Game Theory Reader. Wolf, Mark J. P., and Bernard Perron, (Eds.) New York: Routledge, 2003a ---,Ludologists Love Stories, Too: Notes from a Debate that Never Took Place. Marinka Copier and Joost Raessens (eds), Level Up: Digital Games Research Conference Proceedings. Utrecht: DiGRA and University of Utrecht. 2003b. http://www.digra.org/dl/db/05163.01125 Accessed 30 December 2009 Friedberg, Ann. The Virtual Window: From Alberti to Microsoft. Cambridge, Mass: MIT Press, 2006. Frow, John. Genre. London: Routledge, 2006.

Foucault, Michel. The Order of Things: An Archaeology of the Human Sciences. New York: Vintage Press, 1970. ---, The Archeology of Knowledge. London: Routledge, 1972. Genette, Grard. Paratexts: Thresholds of Interpretation. London: Cambridge University Press, 1997. ---, Voice. Narratology: An Introduction. Onega, Susana. Jos Angel Garcia Landa (Eds.) London: Longman, 1996. 172-190 ---. Discours du rcit. G. G. Figures III. Paris: Seuil, 1972. ---. Narrative Discourse. An Essay in Method. 1972. Oxford: Blackwell, 1980. ---. Narrative Discourse Revisited. 1983. Ithaca: Cornell University Press, 1988. Giddings, Seth and Helen W. Kennedy. Little Jesuses and *@#?-off Robots: On Cybernetics. Aesthetics, and Not Being Very Good at Lego Star Wars. The Pleasures of Computer Gaming: Essays of Cultural History, Theory and Aesthetics. Melanie Swalwell and Jason Wilson (Eds.) Jefferson: McFarland & Co. Publishers, 2008. Giles, Howard. Accent Mobility: A Model and Some Data Anthropological Linguistics 15. 1973. 87105. Gilman, Sander. Difference and Pathology: Stereotypes of Sexuality, Race and Madness. Ithaca: Cornell Univerity Press, 1985. Gilster. Paul. Digital Literacy. New York: Wiley 1998. Goldstein, Paul. International Copyright: Principles, Law, Practice. Oxford: Oxford University Press, 2001. Goodale, Greg. Sonic Persuasion: Reading Sound in the Recorded Age. Urbana: University of Illinois Press, 2011. Gordon, Eric and Gene Koo. Placeworlds: Using Virtual Worlds to Foster Civic Engagement Space and Culture August 2008 vol. 11 no. 3 204-221 doi: 10.1177/1206331208319743 Gregory, Derek. Colonial Nostalgia and Cultures of Travel: Spaces of Constructed Visibility in Egypt Consuming Tradition, Manufacturing Heritage, Nezar Alsayyad (Ed) London. Routledge, 2001, pp. 111-152. Grimshaw, Mark. Game Sound Technology and Player Interaction: Concepts and Development. Hershey: IGI Global, 2011.

---, The Acoustic Ecology of the First-Person Shooter. University of Waikato, 2007. Doctoral Thesis. http://sirfragalot.com/mainsite/phd.html Accessed 21 October 2012. Grimshaw, Mark and Garath Schott. "Situating gaming as a sonic experience: the acoustic ecology of first person shooters." (2007). Games Computing and Creative Technologies: Conference Papers (Peer-Reviewed). Paper 5. http://digitalcommons.bolton.ac.uk/gcct_conferencepr/5 Accessed 13 July 2012 Gunder, Anna. Hyperworks: On Digital Literature and Computer Games, diss. Uppsala University, Section for Sociology of Literature Uppsala: Uppsala University, 2004. Halbert, Deborah J. Licensing and the politics of ownership: End User License agreements versus open source, Resisting Intellectual Property (Milton Park: Routledge, 2005) Harris, Paul A. The Narrative of an Interface: Rethinking Hypertext Theory by Facing Design Questions. Close Reading New Media: Analyzing Electronic Literature, Jan Van Looy and Jan Baetens (Eds.) Leuven: Leuven University Press, 2003. N. Katherine Hayles. The Power of Simulation: What Virtual Creatures can Teach Us. Critical Inquiry Vol. 26, No. 1, Autumn, 1999, pp. 126. http://www.stanford.edu/class/history34q/readings/Hayles/Simulation.ht ml Accessed 20 Junly 2012. ---, How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics . Chicago: The University of Chicago Press, 1999. ---, Writing Machines. Cambridge: MIT Press, 2001. ---, Translating Media. Why We Should Rethink Textuality. The Yale Journal of Criticism, Volume 16 Number 2. 263-290. Yale University and The John Hopkins University Press, 2003. ---, Print Is Flat, Code Is Deep: The Importance of Media-Specific Analysis. Poetics Today - Volume 25, Number 1, Spring 2004, pp. 67-90 ---, My Mother Was a Computer: Digital Subjects and Literary Texts. Chicago: University of Chicago Press, 2005 ---, Electronic Literature: What is it? v1.0 January 2, 2007. Electronic Literature Organization. http://eliterature.org/pad/elp.html Accessed 24 June 2012. ---, Narrative and Database: Natural Symbionts, PMLA. Volume, 122. Issue, 5. Pages, 1603-1608. November 2007.

Hayashi, Sachiko. Last Meal Requested. (2003) E-garde. http://www.e-garde.com/lmr/main.html Accessed 12 June 2009. ---, Technology as Medium. Artist as Consumer 22 April 2006 HUMlab Seminar Series, HUMlab, Ume University, Lecture Sweden, 9 April 2007 <http://www.humlab.umu.se/node/417/play>. Holub, Robert C. Reception Theory: A Critical Introduction. New York: Methuen, 1984. Hhn, Peter: "Event and Eventfulness". The Living Handbook of Narratology. Hhn, Peter et al. (eds.). Hamburg: Hamburg University Press. Last modified: 7 June 2011. hup.sub.uni-hamburg.de/lhn/index.php?title=Event and Eventfulness&oldid=1446 Accessed 18 Aug 2012 Ihde, D. Technology and the lifeworld: From garden to earth. Bloomington, IN: Indiana University Press, 1990. Ingold, Tim. Against Space: Place, Movement Knowledge. 145-155, Being Alive: Essays on Movement, Knowledge and Description, Tim Ingold (Ed). New York: Routledge, 2011. Iser, Wolfgang. The Reading Process: A Phenomenological Approach 50-70. ReaderReasponse Criticism: From Formalism to Post-Structuralism, Jane P. Tompkins (Ed.) Baltimore: John Hopkins Univerity Press, 1980. ---, The Implied Reader: Patterns of Communication in Prose Fiction From Bunyan to Beckett. Baltimore: The John Hopkins University Press, 1974. Jacobs, Andreas. Semantic Disturbances. Electronic Literature Collection Vol. 2. Borrs, Laura. Talan Memmott, Rita Raley, Brian Stefans (Eds). Maryland Institute for Technology in the Humanities 2011 http://collection.eliterature.org/2/works/jacobs_semantic_disturbances.html Accessed 3 December 2012. Jacucci, Giulo. Interaction as Performance: cases of configuring physical interfaces in mixed media. PhD Dissertation. Faculty of Science, Department of Information Processing Science. University of Oulu, Finland: Oulu, 2004. Jahn, Manfred. Focalization 94-108. The Cambridge Companion to Narrative. David Herman (Ed.). Cambridge: Cambridge University Press, 2007. Jenkins, Henry. Game Design as Narrative Architecture. 118-130. First-person: New Media as Story, Performance, and Game. Noah Wardrip-Fruin and Pat Harrigan (Eds.), Cambridge: MIT Press, 2004.

---, Convergence Culture: When Old and New Media Collide. New York: New York University Press, 2006. ---, Debate on Game Studies (with Espen Aarseth). Video Stream, HUMlab, Ume University 18 January 2005. http://stream.humlab.umu.se/debategamestudies Accessed 1st April 2009. ---, Katie Clinton, Ravi Purushotma, Alice J. Robinson and Margaret Weigal. Confronting the Challenges of Participatory Culture: Media Education for the 21 st Century. Chicago: MacArthur Foundation Publishing, 2006. Johns, Adrian. The Book of Nature and the Nature of the Book. The Book History Reader. David Finkelstein and Alistair McCleery (Eds.) London: Routledge, 2002. Jones, Steven E. The Meaning of Video Games: Gaming and Textual Strategies. New York: Routledge, 2008. Joyce, Michael. Of Two Minds: Hypertext Pedegogy and Poetics. Ann Arbor: University of Michigan Press, 1996. National Geographic: Afghanistan Revealed Dir. Sebastian Junger. Perf. Sebastian Junger, Ahmad Shad Massoud. National Geographic Television. 2001. Film. Juul, Jesper. "A Clash between Game and Narrative". Paper presented at the Digital Arts and Culture conference, Bergen, Norway, November 1998. http://www.jesperjuul.net/text/clash_between_game_and_narrative.html Accessed 9 December 2011. ---, Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge: MIT Press, 2005. Jrvinen, A. The Elements of Simulation in Digital Games: System, representation and interface in Grand Theft Auto: Vice City. Dichtung-Digital - journal fr digitale sthetik (online), 2003, 4. Available at: <http://www.brown.edu/Research/dichtung-digital/2003/issue/4/jaervinen/ index.htm> Accessed 7 August 2012. J-Aro, Kai-Mikael. Reconsidering the Avatar: from user mirror to interaction locus. PhD Thesis, Stockholm: KTH Numerical Analysis and Computer Science, 2004. Kafai, Yasmin B. Beyond Barbie and Mortal Combat: New Perspectives on Gender and Gaming. Camrbidge: MIT Press, 2008. Kahn, Douglas. Noise Water Meat: A History of Sound in the Arts. Cambridge, Mass: MIT Press, 1999.

Kerr, Aphra. Representing Users in the Design of Digital Games. Proceedings of Computer Games and Digital Cultures Conference, Frans Myr (Ed.). Tampere: Tampere University Press, 2002. Kennedy, Helen W. Laura Croft; Feminist Icon or Cyberbimbo? Game Studies: the international journal of computer game research volume 2, issue 2 December 2002. http://www.gamestudies.org/0202/kennedy/ Accessed 4 December 2011. Kingsepp, Eva. Immersive Historicity in World War II Digital Games. HUMAN IT No. 8.2 2006, pp. 61-90 http://etjanst.hb.se/bhs/ith/2-8/ek.pdf Accessed 16 February 2011. Kirschenbaum Matthew G. Materiality and Matter and Stuff: What Electronic Texts Are Made Of. Riposte 12 http://www.altx.com/ebr/riposte/rip12/rip12kir.htm Accessed 19 January 2012 Kittler, Friedrich. The Perspective of Print. Trans. Geoffrey Winthrop-Young and Michael Wutz. Configurations, 2002 10:37-50 John Hopkins Press 2003. Kivy, Peter. The Performance of Reading: An Essay in the Philosophy of Literature . Malden: Blackwell Publishing, 2006. Koskimaa, Raine. In Search of Califia Close Reading New Media: Analyzing Electronic Literature. Jan Van Looy and Jan Baetens (Eds.) Leuven: Leuven University Press, 2003. Kress, Gunther and Theo van Leeuwen. Reading Images: The Grammar of Visual Design. London: Routledge, 1996. Kuhn, Markus. Film Narratology: Who Tells? Who Shows? Who Focalizes? Narrative Mediation in Self-Reflexive Fiction Films. Point of View, Perspective and Focalization: Modelling Mediation in Narrative. Peter Hhn, Wolf Schmid and Jrg Schnert (Eds). Berlin: Walter de Gruyter, 2009. Kukkonen, Karin. "Metalepsis in Popular Culture: An Introduction". 1-21. Metalepsis in Popular Culture. K. Kukkonenand S. Klimek (Ed.) Berlin: Walter de Gruyter, 2011. Kvecses, Zoltn. Metaphor: A Practical Introduction. New York: Oxford University Press. 2002. Landow, George. Hypertext: the Convergence of Contemporary Critical Theory and Technology. Baltimore: John Hopkins University Press, 1991.

10

Latour, Bruno. "Where are the Missing Masses? The Sociology of a Few Mundane Artifacts". Shaping Technology/Building Society. (pp. 225-58). Wiebe E. Bijker and John Law (Eds.). Cambridge, Massachusetts: The MIT Press, 1992. Latour, Bruno, & Madeline Akrich. "A Summary of a Convenient Vocabulary for the Semiotics of Human and Nonhuman Assemblies". Shaping Technology/Building Society. (pp. 225-58). Wiebe E. Bijker and John Law (Eds.). Cambridge, Massachusetts: The MIT Press, 1992. Laurel, Brenda. Computers as Theater. Reading: Addison-Wesley, 1991. Le Corbusier, Towards An Architecture, Getty Research Institute, Los Angeles, 2007 Lefebvre, Henri. The Production of Space. (1974) Oxford: Basil-Blackwell, 1991. Lessig, Lawrence. Remix: Making Art and Commerce Thrive in the Hybrid Economy. New York: Penguin Press, 2008. ---, Free Culture: The Nature and Future of Creativity. New York: Penguin Press, 2004. Lister Martin, Dovey Jonathan, Giddings Seth, Grant Iain, and Kelly Kieran. New Media: A Critical Introduction. London: Routledge, 2003. Lopes, Dominic McIver. Digital Art pp106-116 The Blackwell Guide to the Philosophy of Computing and Information. Malden: Blackwell Publishing, 2004. Lorenz, Katherine. "The anatomy of metalepsis: visuality turns around on late fifthcentury pots" pp 116-143 Debating the Athenian Cultural Revolution: Art, Literature, Philosophy and Politics 430-380 BC. Robin Osborne (Ed.). Cambridge: Cambridge University Press, 2007. Lwgren, Jonas, and Erik Stolterman. Thoughtful Interaction Design: A Design Perspective on Information Technology. Cambridge: The MIT Press, 2004. McLuhan, Marshall. Understanding Media. Cambridge: MIT Press, 1964. Malpas. J. E. Place and Experience: A Philosophical Topography. Cambridge: Cambridge University Press, 1999. Mangen, Anne. Hypertext fiction reading: haptics and immersion. Joural of Reaseach in Reading, Vol. 31, Issue 4, 2008 pp404-419. DOI: 10.1111/j.14679817.2008.00380.x Manovitch, Lev. The Language of New Media. Cambridge MASS: MIT Press, 2002. ---. Generation Flash, 209-219. New Media, Old Media: A History and Theory Reader. Wendy Hui Kyong Chun & Thomas Keenan (Eds.). New York: Routledge, 2006.

11

Margolin, Uri. Focalization: Where do we go from here? 41-57. Narratologia: Point of View, Perspective and Focalization. Modeling Mediation in Narrative. Peter Huhn. Wolf Schmid and Jrg Schnert (Eds.) Berlin: Walter de Gruyter, 2009. Mateas, Michael. & Andrew Sterne, Faade: a one-act interactive drama. InteractiveStory. 5 July 2005. Program. 16 February 2011. http://www.interactivestory.net/ ---, Architectural, Authorial Idioms and Early Observations of the Interactive Drama Faade. Pittsburgh: Carnegie Mellon University, 2002. ---, Procedural Arts Freeware License agreement for "Faade" v1.1. 2005 Procedural Arts. 24 April 2007 <http://www.interctativestory.net> ---, Behind the Faade. Atlanta: Procedural Arts, 2005. McCarth, John and Peter Wright. Technology as Experience. Cambridge MASS: MIT Press, 2004. McLuhan Marshall. Understanding Media: The Extensions of Man. (1964) Cambridge: MIT Press, 1994. ---, The Medium is the Massage. An Inventory of Effects. (1967) Berkley. Gingko Press. 2005 McGann, Jerome. Radiant Textuality: literature after the world wide web. New York: Palgrave, 2001. Mills, Sara. Discourse. London: Routledge, 1997. Mittell, Jason. All in the Game: The Wire, Serial Storytelling and Procedural Logic, Third Person, edited by Pat Harrigan & Noah Wardip-Fruin. Cambridge Mass: MIT Press, 2008. Moulthrop, Stuart. Deep Surface. Electronic Literature Collection Vol. 2. Borrs, Laura. Talan Memmott, Rita Raley, Brian Stefans (Eds). Maryland Institute for Technology in the Humanities, 2011. http://collection.eliterature.org/2/works/moulthrop_deepsurface.html Accessed 3 December 2012. Website. Morson, Gary Saul and Caryl Emerson. Bakhtin: creation of a prosaics. Stanford: Stanford University Press, 1997. Print Murray, H. Janet. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. 1997. Cambridge: MIT Press, 2000. Print ---, Last Word on Ludology Vs Narratology in Game Studies. keynote talk at DiGRA 2005, Vancouver, Canada, June 17, 2005.

12

http://www.lcc.gatech.edu/~murray/digra05/lastword.pdf Access 12 May 2011. Website. Muse, Eben. The Event of Space: Defining Place in a Virtual Landscape. Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual . Astrid Ensslin and Eben Muse (Eds.) New York: Routledge, 2011. 190-211. Nakamura, Lisa. Cybertypes: Race, Ethnicity and Identity on the Internet. New York: Routledge, 2002. ---, Digitizing Race: Visual Cultures of the Internet. Minneapolis: University of Minnesota Press, 2008. Neumark, Norrie. Doing Things with Voices: Performativity and Voice. 95-119. Voice: Vocal Aesthetics in Digital Arts and Media. Norie Naumark, Ross Gibson and Theo van Leeuwen (Eds.). Cambridge: MIT Press, 2010. Nelson, Jason. Dreamaphage Electronic Literature Collection Vol. 1. N. Katherine Hayles, Nick Montfort, Scott Rettberg, Stephanie Strickland (Eds.) October 2006 http://collection.eliterature.org/1/works/nelson__dreamaphage.html Accessed 16 July 2011. Nelson, Theodor Holm. Literary Machines: The report on, and of, Project Xanadu concerning word processing, electronic publishing, hypertext, thinkertoys, tomorrow's intellectual revolution, and certain other topics including knowledge, education and freedom. Sausalito: Mindful Press, 1981. Nelles, William. Getting Focalization into Focus Poetics Today, Vol. 11, No. 2, Narratology Revisited I (Summer, 1990), pp. 365-382 Neumark, Norie. Doing Things with Voices: Performativity and Voice. 95-119, Voice: Vocal Aesthetics in Digital Arts and Media. Norie Neumark, Ross Gibson and Theo van Leeuwen (Eds.). Cambridge: MIT Press, 2010. Nitsche, Micheal. Video Game Spaces: Image, Play and Structure in 3D Worlds. Cambridge: MIT Press, 2008. Nolden, Thomas. On Colonial Spaces and Bodies: Hans Grimms Geschichten und Sdwestafrika pp125-141. Sara Friedrichsmeyer. Sara Lennox, Susanne Zantop (Eds.). The Imperialist Imagination: German colonialism and its legacy. Michigan: University of Michigan Press, 1998. Onega, Susana. Jos Angel Garcia Landa (Eds.) Narratology: An Introduction. London: Longman, 1996.

13

Odin, Jaishree K. Hypertext and the female Imaginary. Minneapolis: University of Minnesota Press, 2010. Ong, Walter. Orality and Literacy: The Technologizing of the Word. 1982. New York: Routledge, 1988. Parker, Jeff. A Poetics of the Link. The Electronic Book Review. (2001) http://www.electronicbookreview.com/thread/electropoetics/linkletters?mode= print Accessed 3 July 2011. Pearce, Cecilia, Narrative Environments: From Disneyland to World of Warcraft Space Time Play: Computer Games, Architecture and Urbanism: The Next Level. Basel; Birkhuser, 2007 pp200-206 Peck, John. & Martin Coyle. Literary Terms and Criticism. London: Palgrave Macmillan, 2002. Pier, John. Metalepsis. The Living Handbook of Narratology. 11 June 2011. http://hup.sub.uni-hamburg.de/lhn/index.php/Metalepsis Accessed 30 June 2012. Pier, John. Didier Coste "Narrative Levels". The Living Handbbook of Narratology. Hhn, Peter et al. (Eds.). Hamburg: Hamburg University Press, 2012. http://hup.sub.unihamburg.de/lhn/index.php/Narrative_Levels Accessed 18 June 2012. Peirce, C. S. The Collected Papers of C. S. Peirce, vols. 1-6. Charles Hartshorne and Paul Weiss (Eds) vols. 7-8, A. W. Burks (Ed.). Cambridge: Harvard University Press, 1931-58. Print. ---, The Essential Peirce, Selected Philosophical Writings, Volume 1 (18671893). Nathan Houser and Christian Kloesel, (Eds.) (1992, 1998). Peirce Edition Project, Bloomington and Indianapolis: Indiana University Press, 1992. Print. ---, On the Nature of Signs. MS 214 (Robin 381): Writings 3, 66-68 Winter-Spring 1873 http://www.cspeirce.com/menu/library/bycsp/logic/ms214.htm Accessed 14 July 2012. Website. ---, "Prolegomena To an Apology For Pragmatism", The Monist, vol. XVI, no. 4, pp. 492 546, The Open Court Publishing Co., Chicago, IL, October 1906, for the Hegeler Institute. Reprinted in CP v. 4, paragraphs 530572 and Peirce on Signs: Writings on Semiotic 249252. Print. ---, Semiotic and Significs: The Correspondence between C. S. Peirce and Victoria Lady Welby, Charles S. Hardwick and James Cook (Eds), Bloomington: Indiana University Press, 1977. Print.

14

---, Pragmatism as a Principle and Method of Right Thinking: The 1903 Harvard "Lectures on Pragmatism". Patricia Ann Turisi, (Ed.), Albany: State University of New York Press, 1997. Print Pope, Rob. Creativity: Theory, History, Practice. London: Routledge, 2005. Pressman, Jessica. The Strategy of Digital Modernism: Young-Hae Chang Heavy Industriess Dakota. MFS Modern Fiction Studies, Volume 54 number 2, Summer 2008. pp302-326. ---. Navigating Electronic Literature. Electronic Literature: New Horizons for the Literary. N. Katherine Hayles (Ed.) 2008 http://newhorizons.eliterature.org/essay.php@id=14.html Accessed 15 July 2012. Prince, Gerarld. A Dictionary of Narratology. 1997, Lincoln: University of Nebraska Press 2003. Post, Jack. Requiem for a Reader? A Semiotic Approach to Reader and Text in Electronic Literature. Close Reading New Media: Analyzing Digital Literature, Jan Van Looy and Jan Baetens (Eds.) Leuven: Leuven University Press, 2003. Quintilian. Quintilian's Institutes of Oratory: Or, Education of an Orator, Book 8. John Selby Watson (Trans.) Bohn's Classical Library. http://rhetoric.eserver.org/quintilian/8/chapter6.html Accessed 14 August 2012 Raley, Rita. Reveal Codes: Hypertext and Performance Postmodern Culture 12.1 (2001) http://pmc.iath.virginia.edu/text-only/issue.901/12.1raley.txt Accessed 3 July 2011. , Interferences: [Net.Writing] and the Practice of Codework. Electronic Book Review, 2002. http://www.electronicbookreview.com/thread/electropoetics/net.writing Article in Web Based Journal. Accessed 8 October 2012 Rettberg, Scott. Performative Reading: Attending The Last Performance [dot org] Dichtung Digital #40, 2010. http://dichtung-digital.mewi.unibas.ch/2010/rettberg/rettberg.htm Accessed 8 January 2012 Reiter, Ehud and Robert Dale. Building Natural Languages Generation Systems. Cambridge: Cambridge University Press, 2000. Print. Rhodes, Neil and Jonathan Sawday. The Renaissance Computer: Knowledge Technology in the First Age of Print London: Routledge, 2000. Print. Richards, I.A. The Principles of Literary Criticism. London: Trubner, 1926. Print.

15

Rustad, Hans Kristian. Semantisation, exploration, self-reflection and absorption. Four modes of reading hypertext fiction. Electronic Literature in Europ, 2008. http://elmcip.net/node/414 Accessed 14 July 2012. Conference Presentation or Paper. Ryan, Ellen Bouchard & Cynthia M. Bulik. Evaluations of Middle Class and Lower Class Speakers of Standard American and German-Accented English Journal of Language and Social Psychology March 1982 vol. 1 no. 1 pp51-61. Print. Ryan, Marie-Laure. (Ed.) Cyberspace Textuality: Computer Technology and Literary Theory. Bloomington: Indiana University Press, 1999. Print. ---, Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Baltimore: John Hopkins University Press, 2001 ---, (Ed.) Narrative Across Media: The Languages of Storytelling. Lincoln: University of Nebraska Press, 2004. Print. ---, Avatars of Story. Minneapolis: University of Minnesota Press, 2006. Print. ---. Toward a Definition of Narrative. The Cambridge Companion to Narrative. David Herman (Ed.). Cambridge: Cambridge Univerity Press, 2007. 21-35. Print. Schaffner, Anna Katharina, Andrew Michael Roberts. Rhetorics of Surface and Depth in Digital Poetry. Revue des Littratures de lUnion Europenne (RiLUnE), n. 5, 2006, p. 37-48. Print. Schfer, Jrgen. Looking Behind the Faade: Playing and Performing an Interactive Drama. 141-166. Literary Art in Digital Performance: Case Studies in New Media Art and Criticism. Francisco J. Ricardo (Ed.) New York: Continuum Publishing, 2009. Schechner, Richard. Performance Theory (1977). London: Routledge Classics 2003. Schofield, Dennis. The Second Person: A Point of View? The Function of the Second-Person Pronoun in Narrative Prose Fiction. PhD thesis, Deakin University 1998. http://members.westnet.com.au/emmas/2p/thesis/0a.htm Accessed 6 January 2012. Shepard, David. Finding and Evaluating the Code. Electronic Literature: New Horizons for the Literary. Website. N. Katherine Hayles, Christopher Mott, Jacob Burch (Eds.) 2008. http://newhorizons.eliterature.org/essay.php@id=12.html Accessed 26 March 2011.

16

Sicart, Miguel. Against Procedurality. The International Journal of Computer Game Research. Volume 11 Issue 3. December 2011 http://gamestudies.org/1103/articles/sicart_ap Accessed 3 September 2012 Simanowski, Roberto. What is and Toward What End Do We Read Digital Literature? Literary Art in Digital Performance: Case Studies in New Media Art and Criticism . New York: Continuum, 2009. Sterne, Andrew. Micheal Mateas. Faade. (2005) InteractiveStory. http://www.interactivestory.net/ Accessed 12 July 2009. Sterne, Andrew. Faade at Stumpdown Comics Fest, Grand Text Auto. http://grandtextauto.org/2006/10/25/facade-at-stumptown-comics-fest/ Accessed 2 April 2009. Stewart, Gavin. A Homecoming Festival: The Application of the Dialogic Concepts of Addressivity and the Awareness of Participation to an Aesthetic of Computermediated Textual Art. PhD Thesis. Univeristy of Bedfordshire, UK, 2006. Sundn, Jenny. Digital Geographies: From Storyspace to Storried Places. Geographies of Communication. Jesper Falkheimer & Andr Jansson (Eds.) pp279-296, Nordicom, Gothenberg, 2006. ---, "Cyberbodies: Writing Gender in Digital Self-Presentations". Digital Borderlands: Cultural Studies of Identity and Interactivity on the Internet. Johan Forns, Kajsa Klein, Martina Ladendorf, Jenny Sunden, & Malin Sveningsson (Eds.) pp74-111, New York: Peter Lang, 2002 Tilley, Christopher. A Phenomenology of Landscape: Places Paths and Monuments. Oxford: Berg, 1994. Tuan, Fu. Space and Place: Perspective and Experience. 1977. Minneapolis: University of Minneappolis Press, 2005. Trudgill, Peter. Sociolinguistics: An Introduction to Language and Society. 1974, London: Penguin Books, 2000. van Looy, Jan. and Jan Baetens. Close Reading New Media. 7-27. Close Reading New Media: Analyzing Digital Literature, Jan van Looy and Jan Baetens (Eds.) Leuven: Leuven University Press, 2003. Vaidhyanathan, Siva. The Anarchist in the Library: How the Clash Between Freedom and Control is Hacking the Real World and Crashing the System. New York: Basic Books, 2004.

17

Verbeek, Peter-Paul. What Things Do. Philosophical Reflections on Technology, Agency, and Design. Pennsylvania: The Pennsylvania State University Press, 2006. Walker Rettberg, Jill. Quests in World of Warcarft: Deferral and Repetition 167-185. Digital culture, play, and identity: a World of Warcraft reader. Hilde Corneliussen, Jill Walker Rettberg (Eds.) Cambridge: MIT Press, 2008. ---. "DO YOU THINK YOURE PART OF THIS? DIGITAL TEXTS AND THE SECOND PERSON ADDRESS" 8-22. Cybertext Yearbook 2000. Markku Eskelinen & Raine Koskimaa (Eds.), Jyvskyl University, 2000. Wallis Budge E. A. The Egyptian Book of the Dead: The Papyrus of Ani in the British Museum. Dover Publication, Reprint Editons, 1967. Winner, Langdon. The Whale and the Reactor. A Search for Limits in an Age of High Technology. Chicago: University of Chicago Press, 1986. Wise, Macgregor. Exploring Technology and Social Space: Communications and Agency at the End of the 20th Century. Sage Publications, 1997. White, Michele. The Body and the Screen: Theories of Internet Spectatorship. Cambridge: MIT Press, 2006. WIPO Copyright Treaty 1996, Article 4 20 December 1996. World Intellectual Property Organization, 19 March 2007, <http://www.wipo.int/treaties/en/ip/wct/trtdocs_wo033.html#P56_5626>. Wolfreys, Julian. Readings: Acts of close reading in literary theory. Edinburgh: Edinburgh University Press, 2000. de Zepetnek, Steven Ttsy. The Social Dimensions of Fiction: On the Rhetoric and Function of Prefacing Novels in the Nineteenth-Century Canadas. Braunschweig: Vieweg Publishing, 1993. Zoran, Gabriel. Towards a Theory of Space in Narrative. Poetics Today, Vol. 5, No. 2, The Construction of Reality in Fiction. (1984), pp. 309-335.

18

También podría gustarte